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they actually listened and committed to decoupling the aiming from mouse flight inputs which honestly feels surreal after all the forum posts and arguments i went through trying to explain this tech. it is finally happening and parity is coming to the game at last. just keep an eye on …

February 17, 2016

Separation of Aim and Flight in Star Citizen

Separation of Aim and Flight in Star Citizen

🏆 Won — 136 supporters Verified

Final supporters

J
Johan A.
S
Simon L.
S
Someone
S
Someone
C
Cedrliloth
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Top_Dog
C
Chris
K
keith s.
S
Someone
M
monkman
+126 more
DA
Started by David Allen 11 years ago

Petition for Cloud Imperium Games to make controller balance through parity a reality. Currently mouse interactive mode allows only one segment of the player base to aim gimbals/turrets with perfect accuracy while other input devices are severely limited in gimbal use by having to use aim assist systems like Look Ahead, etc.

This petition requests CIG to remove the gimbal aiming portion from mouse interactive mode and make it a flight control device not an aiming device. Make the mouse interactive use the same aim assist system that joystick and gamepads must use.

Only by doing this will all controllers be at absolute equal performance when aiming articulated weapons.

Updates

January 11, 2016

I really thought this might just be ignored but seeing the feedback roll in is wild because it means so many other people are feeling that same frustration with the current gimbal system. It just makes sense that flight and aiming should be balanced for everyone instead of favoring one input method so heavily since we all just want a fair shot at dogfighting without the game deciding who wins based on their mouse settings.

Reached 100 supporters

January 11, 2016

70 Comments

R
reaper
11 years ago Featured

I chris want's war-thunder in space he should leave IM in. This is my first space sim and when Chris said epic dogfights in space I jumped on it. I love flight sims I love Sci-fi this was my dream,well unless things change looks like it will just be another arcade game not worth playing. What a wasted opportunity :(

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Otto Rosado
11 years ago Featured

Lets rid ourselves of IM mode! Keep relative mode/VJoy (IM mode with aim layer removed) and let manual gimbal control be achieved by LAM for all input devices.

S
Sprinter
9 years ago Featured

Current situation is intolerable and off-putting to the extent that I can barely bring myself to continue playing despite having sunk over £1,000 UKP in the game over the past three years. I'd like to see gimbals being removed altogether from pilot control and supporting them only in ships with crewed turrets.

A
Anonymous
10 years ago Featured

The mouse aimed gimbals (IM) is not something that can be equalized by adjusting other game mechanics... it must be removed so that everyone is flying the ship and not playing a spaceship FPS.

A
Achim Ullmann
11 years ago Featured

We have been promised it would NOT be "Freelancer with cockpits". But for over a year now it looks like it would become exactly "Freelancer with cockpits" We want this game to become the BDSSE! Beside that: Artificially boosting one control over all others is simply wrong!

M
mhe
11 years ago Featured

There is no way this could ever be balanced against other input methods. If the control mechanics are not the same, there is not a chance to mitigate hardware differences, everybody must use the same control mechanics to begin with in order to even have a chance to succeed at parity.

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Anonymous
9 years ago

at least if they persist they'd better be balanced properly but they way it looks it doesn't seem possible.

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Chris
9 years ago

End point and click space superiority.