Luna is the strongest alignment in competitive Shard Bugs right now, and recent tournament results show it. We are asking the Shard Bugs team to ban one of two cards that nearly every competitive Luna deck relies on: Blessing of Luna or Maeve the White Witch. Either ban would bring Luna back in line without pushing it out of the format.
THE DATA
These numbers come from every reported match at four recent events on OP Network: Shard Bugs Web Cam Tournament #1 and #2, the Shard Bugs 1k at The Exiled Hive, and Pro Play Summit Orlando 2026.
- Luna was 38 of 79 decks, nearly half the field.
- Against other alignments, Luna went 63-37 (63%): 23-15 vs Mars, 25-20 vs Sol, and 15-2 vs Terra.
- Over 100 matches, a 63% win rate is very unlikely to be chance (p ≈ 0.01). Luna's true win rate is most likely between 53% and 72%.
In competitive card games, a deck winning 55% against the field is usually considered top tier. At 60% or more, bans and errata usually come into the conversation.
Counting only matches where both players finished with an even or better record, Luna is 20-15 (57%): 11-6 against Mars and 9-9 against Sol. The Sol result comes mostly from two players, ThePlayer and Wizard, who account for 8 of Sol's 9 wins. Every other Sol player who finished even or better went 1-7 against Luna.
THE PLAY PATTERN
Win rate is not the only problem. Luna's current play pattern is unfun to play against. The Luna player draws extra cards with Blessing of Luna and holds dust for plays on the opponent's turn: Maeve the White Witch, Neon Enchantress, Selene, Night's Whisper, Venomous Assault, Fly Swatter, and more recently Chromatic Ambusher played through the card Ambush ("You may play a bug from your hand at quick speed until end of turn").
Most of the 36 Luna lists at these events ran these cards: Neon Enchantress (31), Maeve the White Witch (31), Chromatic Ambusher (30), Venomous Assault (26), Fly Swatter (26), and Selene, Night's Whisper (23).
The quick-speed bugs are not just control. Each one interrupts the opponent's turn and then stays on the field as a threat that has to be dealt with:
- Maeve the White Witch: 4/4, Devotion 2. Opponent loses 4 Devotion, plus a card draw or a Lull.
- Chromatic Ambusher: 4/4, Devotion 2. Returns a bug to its owner's hand.
- Neon Enchantress: 3/3, Devotion 2, Focus. Puts a +1/+1 counter on a bug.
- Selene, Night's Whisper: 2/5, Devotion 3. Enemy splat abilities don't trigger while it's on the field.
Normally both players make most of their plays on their own turn, with a few interactions like Venomous Assault, Fly Swatter or other quick-speed actions happening on the opponent's turn. Against Luna, most of the Luna player's plays now happen on the opponent's turn. The opponent spends each turn guessing what the Luna player is holding, every line they choose can be answered after they commit to it, and the answer leaves a large, high-Devotion bug behind. That takes away the opponent's ability to make meaningful decisions, which is the core of what makes a game fun to play.
WHY THESE TWO CARDS
Luna's strength comes from two things working together: a full hand of answers, and quick-speed bugs that use those answers on the opponent's turn. Blessing of Luna is what fills the hand. Maeve the White Witch is the strongest of the answers. Removing either one breaks the loop.
The decklists back this up. Of the 36 Luna decklists submitted at these events, 35 ran Blessing of Luna and 31 ran Maeve the White Witch. 24 ran the maximum of both (3 Blessing of Luna and 2 Maeve). Those 24 decks went 46-18 (72%) against other alignments. The other 12 Luna lists went 16-15 (52%).
That gap is not proof on its own. Many of the strongest Luna players are among those running the full set of both cards, and the difference between the two groups is not statistically conclusive (p ≈ 0.07). It does line up with what players see at the table: Luna's results follow these two cards.
OPTION 1: BAN BLESSING OF LUNA
Blessing of Luna (LLL Support): "Splat the top card of your deck: Once per turn, draw a card."
Blessing of Luna is the draw engine that fills the Luna player's hand with responses. For a single 3-dust investment, it draws an extra card every turn for the rest of the game. That is what lets the Luna player have an answer ready for nearly everything the opponent does.
Banning it brings Luna back in line without taking away its tools. Luna would still have answers, but not necessarily an answer to every threat. The Luna player would have to choose what to hold dust for instead of holding up everything. That gives other players room to develop and make real decisions on their turn.
OPTION 2: BAN MAEVE THE WHITE WITCH
Maeve the White Witch (3LL Moth Shaman, 4/4, Ambush): "When you play this bug from your Hand, choose two: Target enemy loses 4 Devotion. Draw a card. Lull target bug."
Maeve is the most extreme of Luna's quick-speed bugs because it is the most versatile. Choosing two of three effects lets it fit almost any situation. On its own it can undo several turns of the opponent's development, and it then stays on the field as a 4/4 with 2 Devotion that the opponent has to deal with. Running two copies makes that swing reliable.
Sol's combo shows how much one Maeve can do. Sol wins by using Acolyte of Sol (+2 Devotion Value to a bug) and Invigorating Breeze (ready a bug) to reach a winning Devotion total in a single turn. In response, Maeve can Lull the key bug and take 4 Devotion from the Sol player. That makes the combo harder to complete or outright impossible, wastes the resources the Sol player committed to it, and leaves a 4/4 threat on the Luna player's board.
Banning Maeve keeps Luna's card draw and its other quick-speed plays. It removes the one answer that handles nearly every threat.
WHAT WE'RE ASKING
We would support either ban. The Shard Bugs team is in the best position to judge which one fits its plans for the format. What we are asking is that the team act on one of them, and act soon.
The next major event is the 10K tournament on November 21. A decision well before then gives Luna players time to adjust their decks, and gives Mars, Sol and Terra players a real shot at the top of the standings.
LIMITS OF THIS DATA
The sample is four events, the same players appear across several of them, and individual matchups are too small to prove a specific edge on their own. The overall 63% is the strongest evidence.
SOURCES
Shard Bugs Web Cam Tournament #1: https://opnetwork.shardbugstcg.com/tournaments/030f87d9-a8cf-4f7f-a9ea-8f7280ca5ee9
Shard Bugs Web Cam Tournament #2: https://opnetwork.shardbugstcg.com/tournaments/f58a7193-7151-43f6-a20f-3810329387dd
Shard Bugs 1k at The Exiled Hive: https://opnetwork.shardbugstcg.com/tournaments/49c77378-d816-4553-9544-1338aa842e00
Pro Play Summit Orlando 2026: https://opnetwork.shardbugstcg.com/tournaments/20a8987e-7b9d-4abc-9143-c8e48563f3f6