literally just remove the mangler already, tired of getting one shot by that thing. fix the sandbox or this game is dead by next season.
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Neal Wells
3 years ago
Featured
343 needs to understand that this game doesn’t thrive with its current formula. Make these changes.
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Fictim
3 years ago
sirebby
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Troy monteagudo
3 years ago
Please 343 :(
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Ruler
3 years ago
Please for the love of god make this game more competitive.
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Chandler Logan Walrath
3 years ago
Featured
Commando should be taken out all together, noob combo needs to be just nerfed, pulse carbine is fine but Argyle needs to go. Mangler should've been out a year ago.
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Connor m
3 years ago
343 doesn’t care about halo
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Anonymous
3 years ago
The Halo Sandbox had always been considered situational and OPTIONAL BY DECISION, not by force. In Halo CE, Halo 2 and Halo 3, you spawned with the most versatile weapon, which provided VANILLA GAMEPLAY already geared at competition without trying. The focus on "the sandbox" has been an argument on YouTube for over 7 years, whereby many disagree with the notion of the original titles, and prefer a "rebalance" providing easier weapons (weapons with lower skill floors) an optionally equal or better TTK than starting. We forget how many people revered the Halo "sandbox" as being niched to controller aiming and accuracy, this determining the player with better skill will win the match.
By contrast, "sandbox control" was geared, not toward additional Tier 1 weapons, but power ups and power weapons.
The subtle change to the sandbox done in Halo Infinite, even at launch and changes beyond, have only lowered the floor for already difficult to use weapons with faster TTK. We should have difficult barrier faster TTK sandbox items on power tier 2 or power weapon pads, not "respawn every 40 seconds with timers telling you when, unlimited in play".
We shouldnt have pads nor timers in ranked for weapons with countdown pads, and footsteps need to be lowered.
At this point, one could make legitimate arguments that Halo CE or Halo 2 vanilla were "more competitive" due to the information alone being stripped from the player. Couple that with a sandbox designed to show the SKILL in decision making, and we see exactly the gameplay problem with Halo Infinite.
To this, we also need a 3:1 Ranked to Social space ratio. "This" was never Halo to people who played Halo 2 and 3 at their respective population heights. This is equal to Halo 4 and 5, and a major reason why people aren't playing today.
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ThyyGhost
3 years ago
Change the sandbox please!
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Anonymous
3 years ago
Agreed as a casual ranked player and HCS spectator.
literally just remove the mangler already, tired of getting one shot by that thing. fix the sandbox or this game is dead by next season.
343 needs to understand that this game doesn’t thrive with its current formula. Make these changes.
sirebby
Please 343 :(
Please for the love of god make this game more competitive.
Commando should be taken out all together, noob combo needs to be just nerfed, pulse carbine is fine but Argyle needs to go. Mangler should've been out a year ago.
343 doesn’t care about halo
The Halo Sandbox had always been considered situational and OPTIONAL BY DECISION, not by force. In Halo CE, Halo 2 and Halo 3, you spawned with the most versatile weapon, which provided VANILLA GAMEPLAY already geared at competition without trying. The focus on "the sandbox" has been an argument on YouTube for over 7 years, whereby many disagree with the notion of the original titles, and prefer a "rebalance" providing easier weapons (weapons with lower skill floors) an optionally equal or better TTK than starting. We forget how many people revered the Halo "sandbox" as being niched to controller aiming and accuracy, this determining the player with better skill will win the match. By contrast, "sandbox control" was geared, not toward additional Tier 1 weapons, but power ups and power weapons. The subtle change to the sandbox done in Halo Infinite, even at launch and changes beyond, have only lowered the floor for already difficult to use weapons with faster TTK. We should have difficult barrier faster TTK sandbox items on power tier 2 or power weapon pads, not "respawn every 40 seconds with timers telling you when, unlimited in play". We shouldnt have pads nor timers in ranked for weapons with countdown pads, and footsteps need to be lowered. At this point, one could make legitimate arguments that Halo CE or Halo 2 vanilla were "more competitive" due to the information alone being stripped from the player. Couple that with a sandbox designed to show the SKILL in decision making, and we see exactly the gameplay problem with Halo Infinite. To this, we also need a 3:1 Ranked to Social space ratio. "This" was never Halo to people who played Halo 2 and 3 at their respective population heights. This is equal to Halo 4 and 5, and a major reason why people aren't playing today.
Change the sandbox please!
Agreed as a casual ranked player and HCS spectator.
Please get rid of Argyle.
love