Over the previous 10 years, the community behind Star Wars Jedi Knight: Dark Forces II has innovated and created game-play, scenarios, content, and more for the game within a limited set of tools, and we continue to do so today.
Due to the continued interest from the community in the game, and the fact that the technology driving Jedi Knight has become obsolete in terms of usable technology for a modern video-game product, a release of the Jedi Knight executable binary source is in the best interest of both LucasArts and the Jedi Knight community.
Companies like id Software (Wolfenstein, Doom, Quake) have helped begin a trend of releasing executable source for their products, once the source code is no longer commercially useful. Other companies like 3D Realms (Duke Nukem 3D, Shadow Warrior, and others) have embraced this practice, and as a result, they have become even more driven by their communities in their past and present products. We, the Jedi Knight community, hope to see LucasArts embrace this practice as well, allowing the community to flourish and create new things that have never before been possible.
I am currently organizing all the feedback we have received to present a formal request to the leadership at LucasArts. Take a moment to post the link to this petition on your Facebook wall or Twitter feed to keep the momentum going.
September 8, 2012
The momentum behind this request is proving that our community is impossible to ignore. Post this link on your social media channels today and tag the official LucasArts account to demand they finally open the source code.
Reached 100 supporters
September 8, 2012
12 Comments
A
Abrahan Sanjuás Fontán
7 years ago
Featured
Source code to take native binaries in all platforms, and add new features like soundtrack play in mp3.
M
Mark Sowden
8 years ago
Featured
Just stumbled on this. Would be very awesome for the sake of preservation if the source-code for this game was released :)
B
Brandon Steed
10 years ago
Featured
As a programmer who started out coding COG scripts all those years ago, this would be a dream come true. We've been waiting for this. Please make it happen.
B
Bill Snider
10 years ago
Featured
We'd be able to do so much more, even though we've still managed to do so much this far through simple dedication alone.
Allowing the long time fans to build with the bones will help keep the love of it alive for years to come.
J
Jaiden A
10 years ago
Featured
This engine had amazing implementations for 1997 and a source port is extremely desirable for this game.
S
Samuel Martin
11 years ago
Featured
I’ve heard around the internet that the source code is lost (in which case this petition has absolutely zero value). Any idea whether they HAVE it to release?
A
Anonymous
8 years ago
Non-free software is the path to the dark side.
D
Daniel Peterson
9 years ago
I love this game. A source release would be awesome.
Over the previous 10 years, the community behind Star Wars Jedi Knight: Dark Forces II has innovated and created game-play, scenarios, content, and more for the game within a limited set of tools, and we continue to do so today.
Due to the continued interest from the community in the game, and the fact that the technology driving Jedi Knight has become obsolete in terms of usable technology for a modern video-game product, a release of the Jedi Knight executable binary source is in the best interest of both LucasArts and the Jedi Knight community.
Companies like id Software (Wolfenstein, Doom, Quake) have helped begin a trend of releasing executable source for their products, once the source code is no longer commercially useful. Other companies like 3D Realms (Duke Nukem 3D, Shadow Warrior, and others) have embraced this practice, and as a result, they have become even more driven by their communities in their past and present products. We, the Jedi Knight community, hope to see LucasArts embrace this practice as well, allowing the community to flourish and create new things that have never before been possible.
I am currently organizing all the feedback we have received to present a formal request to the leadership at LucasArts. Take a moment to post the link to this petition on your Facebook wall or Twitter feed to keep the momentum going.
September 8, 2012
The momentum behind this request is proving that our community is impossible to ignore. Post this link on your social media channels today and tag the official LucasArts account to demand they finally open the source code.
Reached 100 supporters
September 8, 2012
12 Comments
A
Abrahan Sanjuás Fontán
7 years ago
Featured
Source code to take native binaries in all platforms, and add new features like soundtrack play in mp3.
M
Mark Sowden
8 years ago
Featured
Just stumbled on this. Would be very awesome for the sake of preservation if the source-code for this game was released :)
B
Brandon Steed
10 years ago
Featured
As a programmer who started out coding COG scripts all those years ago, this would be a dream come true. We've been waiting for this. Please make it happen.
B
Bill Snider
10 years ago
Featured
We'd be able to do so much more, even though we've still managed to do so much this far through simple dedication alone.
Allowing the long time fans to build with the bones will help keep the love of it alive for years to come.
J
Jaiden A
10 years ago
Featured
This engine had amazing implementations for 1997 and a source port is extremely desirable for this game.
S
Samuel Martin
11 years ago
Featured
I’ve heard around the internet that the source code is lost (in which case this petition has absolutely zero value). Any idea whether they HAVE it to release?
A
Anonymous
8 years ago
Non-free software is the path to the dark side.
D
Daniel Peterson
9 years ago
I love this game. A source release would be awesome.
Source code to take native binaries in all platforms, and add new features like soundtrack play in mp3.