With alternate methods offered, please consider listening to the small (but legitimate) voice this petition represents.
A
Anonymous
10 years ago
Featured
The mouse aimed gimbals (IM) is not something that can be equalized by adjusting other game mechanics... it must be removed so that everyone is flying the ship and not playing a spaceship FPS.
G
GrimSkunk
10 years ago
Please get rid of IM.
S
Solmors
10 years ago
https://www.youtube.com/watch?v=fMSpE57ST7Y
This is combat from Freelancer, it is exactly how IM is now.
M
Mikael Lyngvig
11 years ago
Be fair to us!
A
Anonymous
11 years ago
I didn't back freelancer with cockpits. I didn't back a "click to kill interface". The current flight model is abysmal.
S
Steven Cullinan
11 years ago
This isn't the Best Damn Space Sim Ever.
This is starfox 64.
Remove IM.
A
AlexT
11 years ago
We need this fixed eventually, rather sooner than later. Best is that this is fixed before S42, for that release will mark the standard for flight physics and controls.
C
Christian Dyllus
11 years ago
I did not want Freelancer 2.0.
A
Achim Ullmann
11 years ago
Featured
We have been promised it would NOT be "Freelancer with cockpits".
But for over a year now it looks like it would become exactly "Freelancer with cockpits"
We want this game to become the BDSSE!
Beside that: Artificially boosting one control over all others is simply wrong!
P
Patrick E. Peters
11 years ago
ODonovan (Irish) here, from the SC forums.
We were promised a full physics driven space SIM, not an arcade game with point and shoot mouse controls. FIX THIS, CIG! Thanks!
-Irish
C
CyberianK
11 years ago
it has to be addressed
S
Shepheard
11 years ago
Without separating flight mechanics and aiming mechanics....this game turns into Freelancer with a cockpit.
Please separate these two functions so that they operate independently from one another.
We want this to be the BDSSE!
A
Anonymous
11 years ago
If the joystick cannot be competitive, this game is not even close to be the BDSSE.
And without parity, this game fails at being good.
K
Kebooz
11 years ago
Totaly agree
K
kee
11 years ago
V 0.8 was nice @Joystick and HOTAS
.....
But now ... what the hell is going on?...
Click and Point Adventure!
Call of Duty in Space!
P
Prince Thrakkath
11 years ago
Please remove IM from this game, it really goes against the ethos of 'controller agnostic' and bringing back space sims. War Thunder and Star Conflict have this casual market cornered anyway, let us fly our ships and have the deep difficult gameplay(IM is about as far from Dark Souls as you can get) you promised in kickstarter.
Mouse works fine using a vjoy without the manual gimbal control, just remove it from the fighters or give them all LAM or auto-lock and we're done everyone is playing the same game. Do the right thing by the OB's and VB's who made this possible. If IM stays nobody will bother with a gamepad or HOTAS in the PU long-term and that means killing your long term loyal audience. Don't do it for the sake of short-term profit!!!
Every poll put by either the community or CIG officially shows the majority want to play with HOTAS/Joystick/gamepad so please stop prioritizing M+K over everything else. Even Battlefront fighter combat does not use IM proving you do not need it to reach a large audience.
E
eremiticwolf
11 years ago
I backed with the idea that I would be able to play with any controller I wanted and, all the controllers would be on an equal footing but, right now though the mouse clearly has the advantage. Get rid of the aiming mode the mouse has.
Every time controller balance is mentioned by the devs they have a good laugh about it. I've also seen the photos of the devs playing with mouse and, keyboard. So really is it a problem with fixing the controllers, or is it a problem that the devs do not want to give up the advantage the mouse has now?
K
Krel
11 years ago
IM is impossible to balance not just against sticks or gamepads, but also against other mouse flight. Please consider removing this mode from the game.
Separate aim and flight please!
With alternate methods offered, please consider listening to the small (but legitimate) voice this petition represents.
The mouse aimed gimbals (IM) is not something that can be equalized by adjusting other game mechanics... it must be removed so that everyone is flying the ship and not playing a spaceship FPS.
Please get rid of IM.
https://www.youtube.com/watch?v=fMSpE57ST7Y This is combat from Freelancer, it is exactly how IM is now.
Be fair to us!
I didn't back freelancer with cockpits. I didn't back a "click to kill interface". The current flight model is abysmal.
This isn't the Best Damn Space Sim Ever. This is starfox 64. Remove IM.
We need this fixed eventually, rather sooner than later. Best is that this is fixed before S42, for that release will mark the standard for flight physics and controls.
I did not want Freelancer 2.0.
We have been promised it would NOT be "Freelancer with cockpits". But for over a year now it looks like it would become exactly "Freelancer with cockpits" We want this game to become the BDSSE! Beside that: Artificially boosting one control over all others is simply wrong!
ODonovan (Irish) here, from the SC forums. We were promised a full physics driven space SIM, not an arcade game with point and shoot mouse controls. FIX THIS, CIG! Thanks! -Irish
it has to be addressed
Without separating flight mechanics and aiming mechanics....this game turns into Freelancer with a cockpit. Please separate these two functions so that they operate independently from one another. We want this to be the BDSSE!
If the joystick cannot be competitive, this game is not even close to be the BDSSE. And without parity, this game fails at being good.
Totaly agree
V 0.8 was nice @Joystick and HOTAS ..... But now ... what the hell is going on?... Click and Point Adventure! Call of Duty in Space!
Please remove IM from this game, it really goes against the ethos of 'controller agnostic' and bringing back space sims. War Thunder and Star Conflict have this casual market cornered anyway, let us fly our ships and have the deep difficult gameplay(IM is about as far from Dark Souls as you can get) you promised in kickstarter. Mouse works fine using a vjoy without the manual gimbal control, just remove it from the fighters or give them all LAM or auto-lock and we're done everyone is playing the same game. Do the right thing by the OB's and VB's who made this possible. If IM stays nobody will bother with a gamepad or HOTAS in the PU long-term and that means killing your long term loyal audience. Don't do it for the sake of short-term profit!!! Every poll put by either the community or CIG officially shows the majority want to play with HOTAS/Joystick/gamepad so please stop prioritizing M+K over everything else. Even Battlefront fighter combat does not use IM proving you do not need it to reach a large audience.
I backed with the idea that I would be able to play with any controller I wanted and, all the controllers would be on an equal footing but, right now though the mouse clearly has the advantage. Get rid of the aiming mode the mouse has. Every time controller balance is mentioned by the devs they have a good laugh about it. I've also seen the photos of the devs playing with mouse and, keyboard. So really is it a problem with fixing the controllers, or is it a problem that the devs do not want to give up the advantage the mouse has now?
IM is impossible to balance not just against sticks or gamepads, but also against other mouse flight. Please consider removing this mode from the game.