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Status: Closed — this petition is no longer accepting signatures.

Re-balancing BGS for Open, Private and Solo

Re-balancing BGS for Open, Private and Solo

Closed — 51 supporters Verified

Final supporters

T
THAURION
R
Ryan M.
S
Someone
C
CMDR H.
C
Crinklyskink50
L
lee m.
D
David M.
C
CMDR n.
-
-Ironfist-
N
Nicholas M.
+41 more
CK
Started by Captain Kitty 5 years, 11 months ago

For a long time in Elite Dangerous there has been a problem with the BGS system; BGS Griefing. Player groups that have built Factions are unable to defend themselves in any meaningful way from others using Private and Solo modes to attack and destroy the Factions. Griefers can attack Player Factions with zero resistance by hiding in SoloandPrivate mode. This allows relatively small groups using 3rd party tools to coordinate efforts to bring down large and otherwise powerful Player Factions without the victims even knowing who is attacking them. This is in effect BGS-PvP, but without any ability to defend yourself from the attack, or even being able to identify who is attacking you. Clearly this is not what was intended. This is Player vs. Player BGS interaction that is 100% one sided, with the victims not having any legitimate way to resist, as their attackers don't even play in the same mode and therefore do not take on any risk.


Playing in Open brings along with it risks. But Open players are given zero rewards for taking that risk. In fact, Open players are actively punished for playing the game by mechanics like this. To remedy the issue of a broken BGS system that allows for completely one sided BGS-PvP, a good response is to add a 10% influence bonus to any BGS work done in Open. This will give the attackers a legitimate opportunity to defend themselves from stealth attacks from Solo/Private, where said attackers have zero chance of being interfered with or stopped. It also will encourage the attackers to be brave and risk having to face the Players that they are actively attacking and who's BGS they are attempting to destroy. Adding an Influence Bonus will add risk/reward balance, encourage Player Interaction between groups, and thus it has the potential to bring in more long term players to Elite Dangerous.

CMDR Captain Kitty
160 SOAR Squadron Leader

CMDR Antwan1357
160 SOAR Squadron Wing Leader


Updates

August 18, 2020

We just hit a major mark in our push to fix BGS balance. Post this link on your social feeds and email your feedback directly to the developers now.

26 Comments

S
Sarah Ryan
5 years ago Featured

so tired of putting in the time just to get undermined by ghosts. open needs to be worth the risk!

D
Dave Ryan
5 years ago Featured

it makes zero sense that people can tank our faction progress while being totally untouchable. risk vs reward needs to be a thing in this game.

C
CMDR Lex Murphy
5 years ago Featured

After hours of frustrating BGS work with little progress, it would be nice to see who we're actually fighting against.

A
Anonymous
5 years ago Featured

BGS effects from Solo and Player Groups wreck the game. Let’s see some fair play Fdev! CMDR Mayonnaisee [NEWP]

C
CMDR OldCole-PC
5 years ago Featured

Hiding in solo or PG goes completely against the idea of BGS where squadrons take on one another. Needs to be fixed

E
Ekial Ravenshaw
5 years ago Featured

Having your hard work in the BGS undone by some unseen foe that you can only counter by playing a numbers game is not fun, but human interaction and combat is.

T
THAURION
5 years ago

Nous ne pouvons nous opposer à un ennemi absent.

A
Anonymous
5 years ago

Totally makes sense in the spirit of fair play.

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