Make HCR2 team gameplay more interesting and competitive
The current team events system in HCR2 is far from what players expect. The multitude of teams and the matchmaking system makes interesting matches very rare & matchmaking algorithm tunings doesn't work. The rules for calculating points are also unfair (e.g. they do not seem to take into account the difference in points between the teams - losing by a small difference of points often results in losing a significant number of points).
To cure these ills, we suggest changing the teams gameplay system by dividing teams into leagues. The best teams should form the main league that would fight for the HCR2 championship titles in the following seasons. Other teams would form more leagues, of which the best would advance to the upper league every season, and the weakest to the lower league. Every league's scoreboard should be calculated only by the real number of points won or lost by the team during matches (clear and simple).
At the same time, we are asking for the elimination of the possibility of repeating maps with use of additional tickets. In return, we would like to see a more radical change: an unlimited number of rides, however with the option of indicating (in advance before the single ride) whether we are going training or competition. Only in the competition ride the player's score would be saved in the scoreboard. Competition rides could be limited to e.g. 20 per match. Such a formula would significantly reduce any unfair practices in the game (e.g. illegal tickets adding) and will make it much more interesting.