
Improve the UX of the Menu in Hunt: Showdown


We, the undersigned players, urgently call on you, Crytek, to redesign the new game menu, at least for the PC version. The current menu is flawed from its very foundation. The structure of the menu is not only very confusing but also highly unintuitive and frustrating. Any change, from selecting a hunter, choosing equipment or skins, to setting keybindings or viewing the results of the last game, requires more steps and more complicated adjustments compared to the old menu. No new features have been added; the only difference is that accessing them is now more cumbersome, significantly worsening the user experience.
A major issue is, for example, working with saved builds. Most of the screen is taken up by unnecessary graphics, while accessing the last saved loadout is slow and complicated. In the previous menu, everything was quick and easy. Furthermore, it is incomprehensible why unimportant menu elements are so large, while the important ones require extensive scrolling. For instance, the hunter grid: why do we only see three hunters? Why do we constantly have to switch to the grid view to see more? Why doesn’t the game remember this setting? Why do we see only three hunters in the preview, and have to scroll extensively to view more? It doesn't make sense, especially when dealing with 50 hunters, to browse them three at a time.
The handling of loadouts is very awkward. Why is half of the screen unused while the other half is cluttered with three large boxes containing irrelevant options? We don’t need such large fields. We are not blind. Hunt isn’t a game for people with poor eyesight! Why can’t I see the currently selected equipment on the hunter next to the items in the loadout, so I can easily choose what I want to save? The unnecessary scrolling and extra steps often lead to accidentally deleting or overwriting loadouts.
The color coding for weapon skins is also impractical and makes navigation difficult. If you want to differentiate between normal and premium skins, two colors are enough. The more colors there are, the less clear it becomes.
The logic behind keybindings and their labels is equally unclear. Some functions are controlled by the keyboard, while others require the right mouse button (e.g., charms), which discourages their use. The entire setup is now extremely unfriendly, and the path to any adjustment is longer and less logical than in the previous menu.
The person who designed the new menu should immediately lose their bonuses, or better yet – their job. It seems they either lack sufficient competence in UX design or deliberately did everything the opposite way. Apart from the "favorite traits" feature, everything has significantly worsened.
We understand that the menu may be suitable for consoles, but we play on PC. We see no reason why PC players should accept unsuitable console settings when the game (being an FPS title) is primarily for PC.
The old menu had its flaws, but the new menu is a real problem.
Based on the above, we urgently appeal for a swift resolution of this situation. If you are unwilling to create different menus for PC and consoles, then please restore the old menu for PC.
Thank you.
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