natalie kim 0

Repeal 0/10 Dgns

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the game mechanic of limiting dungeons to 10 times a day is counteractive towards the games system of leveling. dungeons are a primary source of experience for leveling and this limits the growth of many lower leveled players. limiting dungeons to 10 times a day is a method that was necessary for the FNO servers in taiwan due to extreme gold farmers who sold gold in exchange for real world money. in Eden, gold selling is less prominent and many players spend lots of money on AP already. the impact on the game due to the limit will ruin the game and further create a gap between the high level players and the low level players, making the game less enjoyable for all.

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