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2DNinjas Initiative

9 Comments

A
Artur
8 years ago

You have the foundation of making an outstanding 2d Naruto franchise game!

B
Bigorados
10 years ago

Storm games dont have deep gameplay

J
Jeffrey Hammon
12 years ago Featured

We need the 2d scene back. It's only fair to give the original UN series(preferably UN 3 and UN 5) a chance to grow just like Storm did. Make it multi-platform with online play, and then we can start comparing them.

K
Kevin Greer
14 years ago Featured

JUST GIVE US A HD REBOOT. The competitive scene would actually have something to play finally.

S
Sarah Bailey
14 years ago Featured

PLEASE bring back the old mechanics. I miss being able to switch through different jutsus during the fight.

J
Jason Singh
14 years ago Featured

Storm is pretty to look at but the actual fighting is boring compared to Accel 2.

M
Mike Roberts
14 years ago Featured

The PS2 games had way more combos. Storm feels like just button mashing for the cinematic cutscenes.

C
Chris Rodriguez
14 years ago Featured

bring back the 2d style the games were way more technical back then and reward actual skill

A
Abderrahim Abeddar
14 years ago

To Cyberconnect2: This letter is written on behalf of a (large) number of longtime fans of your company’s work, specifically the Narutimate Hero/Ultimate Ninja series of games. Having supported and seen the progression of the series from the very first Narutimate Hero game in 2003, we would like to thank you for your hard work and dedication to these games. That said, we feel that while visually stunning, the newer “Storm” series of games has yet to match the quality of gameplay seen in the Hero/Accel games. Of course, with one of the series taking place on a pair of two-dimensional planes as opposed to a full three dimensional terrain, differences are to be expected. However, with the Storm series now in its third iteration, the core gameplay system has failed to progress. In comparison to the Playstation 2 games, the Storm games offer less diversity in terms of moves and play styles, and generally less interesting game mechanics. Because of this, we ask you as loyal fans to consider a return to the 2-D Naruto games. Not as a replacement to the Storm series, but as a supplement for those who value the unique gameplay the 2-D games provide. At base, characters in Storm lack the number of moves and options that Accel characters have. The 3-D terrain and control system of Storm prevents characters from utilizing aerial moves, and the variety of directional attacks seen in Accel. Characters are also restricted to just a single jutsu and ougi. While shorter, the diversity in attack chains and their enders (bounces/launches/guardbreaks/crumples) in Accel created distinct character differences. Instead, much of the damage in the Storm games revolves around the use of jutsus and ougis, or projectiles. In the Accel games, the management of one’s chakra was a key mechanic in gameplay, reflecting the original series in that sense. Characters had extremely different rates of chakra regeneration, and would have to choose between using it for offense in the form of