Conrad Bakowski 0

Suggestions For Golden Sun 4

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Golden Sun 4- Camelot, please consider my ideas, put thyem in Golden sun 4 to make it awesome. -Make Golden Sun 4’s difficulty at least twice as high as the first two Golden Sun’s. - fighting does not have to be the player’s main source of revenue -My brother has told me that one of the things that made the first 2 Golden Suns so difficult was that when he travelled from town to town, almost his whole party would be defeated by the time he got to the next town-he would have only JUST survived the journey and he would have depleted his healing items an Psynergy Points. Please do this in Golden Sun 4. Beef up the difficulty by making healing and psynergy- restoring itemsvery, very scarce and put only a few of each healing and Psynergy-restoring items in each shop in the towns. Give the random monsters high strength, high agility and good evasion (chance of dodging normal melee attacks) and seriously impairing moves, make it so that they only ocassionaly drop any healing and psynergy-restoring items and drop a lot less money than in the first 3 games. Bring back the spirit of the first 2 Golden Suns by making each trek between towns an arduous, slow, trying task- an absolute TRIAL. Make sure that almost every member of the player’s party is down by the end of each journey between towns and that they are almost all out of Psynergy Points and items! Make the rather unlikely discovery of even a minor item an absolute blessing for the player and the discovery of the next town like the discovery of Heaven and a Holy chance to re-stock on items and heal and rest the party. If you think that is going too far, all I can say is ‘Ridiculous difficulty is better that puny difficulty!’.  nue. -Player can make poisons and antidotes, basic weapons etc. -Many different types of poison, -The player should choose what a blacksmith makes out of a raw material -At some stage of the game the player should be able to combine ALL psynergies -There should also be MANY new psynergies, even for the usual four elements. EARTH: Have the usual “Quake” psynergy series but extend it beyond “Quake Sphere”. Same goes for all other psynergy series. "Battle Formations/Actions" 'Battle Formations' ‘Shield Prepared’: ‘Shield Block’: ‘Shield Wall’: ‘Shield Bash’: ‘Weapon Parry’: -‘Weapon Wall’: ‘Shield Charge’: ‘Weapon Charge’: ‘Prepared Charge’: ‘Equipment Borrowing’ (during battle) OTHER - food option There must be an option that makes ALL close-quarters attacks controlled by touch-screen. - ‘Retaliation’, ‘Melee Duels’, and ‘Brawls’ are all done in real time with the 3DS’s button-controls - - ‘Skill Levels’ for individual characters for ‘Battle Formations’, ‘Battle Actions’. *"Retaliation' runs on ‘Real-Time’ .If anyone on either side of the battle comes close to his/her target to perform a melee attack, the defender has a few moments to strike back Eventually, this could lead to an all-out, Real-Time brawl with each party member fighting one enemy and helping his allies after defeating an opponent. -particular controls for 'Melee Duels and ‘Brawls’ (different to a normal battle situation): : ALL things that can be done in battle, from ‘Attacking' to ‘Charges’, to ‘Walls’, to Djinn to Summons, even to items should be controlled by touch-screen based mini-games, puzzles and drawings which are randomly chosen by the game. Also, poisons, antidotes, and weapons made by the player are made by the completion of touch-screen based puzzles. MULTIPLAYER: -Trading items djinn summons, psynergy characters music make multiplayer components local and online. -MULTIPLAYER COLOSSO MULTIPLAYER PUZZLE RACE MULTIPLAYER ARENA Obviously, Camelot, all of your fans expect fantastic graphics things you could do to make GS 4 look awesome - Display armour that characters are wearing Everyone please spread these ideas. Just imagine How awesome golden Sun 4 would be if it were like this.

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