They actually listened to us and changed the balance back which feels surreal right now because I really thought they were going to ignore everything we laid out. I am honestly just so relieved that the building mechanics are finally being respected again and we can get back to actually …
July 23, 2015
Final supporters
Dear FreeJam!
We, the undersigned, want to provide you feedback about your Robocraft game and the its evolution.
First of all, we want to thank you for all the wonderful hours that we spent in the game.
From our point of view, Robocraft is a game about building, driving and fighting. Building is what makes your game so unique, and we like that your game requires both shooting and engineering skills which complement to each other. A player who can't shoot fast and accurately can compensate their disadvantage with building skill (let's call them 'engineers'), and a player who don't want to waste hours thinking about where to place cubes properly can compensate that through their marksmanship and reflexes (shooters).
As in any other online game, we have skilled minorities (engineers and shooters), who want to achieve an advantage by putting a lots of effort into their respective skill, and the rest of the players, who want to beat others without effort.
The last updates tips the balance towards more average players, cruelly limiting engineers' abilities to show their skill. I believe you do that in 'protection' of bad players from the good players (who reached level 100 and unlocked all modules). That's why you removed overtiered guns, and that's why you limited CPU at all tiers. But by doing that you are removing their motivation to increase building and shooting skills. It was dart having a single +3 plasma cannon who taught the author of this letter to look at the sky, it was T4 railer who taught him to use covers from the first tier, that was Solid SMG Brick who made him WANT to play and gain levels. Such types of players give others a 'survival challenge' and show them why they need to advance. Players leave a game NOT because of skilled minorities going down from T10, but because the game doesn't give them EMOTIONS anymore. They can disagree, but truth is that negative emotions are good for motivation, much better than boring and repetitive. It's boredom that kills enjoyment of a game and ultimately never playing it again, not frustration.
Also, the last updates dramatically decreaced the variety of robot at mid tiers. Drones, thruster sticks, landships, art-bots require a lots of CPU, good sleds should have overtiered guns etc etc etc. This makes players not ready for Tier 10 when they reach it, because they never saw the vehicle types that are now possible at Tier 10 only, and they have no experience in building and driving these robots. We can't see anything good in this, we don't want more unskilled players at Tier 10. We agreed that 1511 CPU at Tier 4 is 100% OP, but the nerf like this is impulsive and rash.
We also think the last changes makes the game slower and more boring, because without overtiered guns now we haven't got a choice between strong armor and firepower – instead, we are forced to use strong armor and weak guns. Kill fast or die fast – dynamic gameplay, that's what we want. That's what we had.
The last updates prove that you're listening to unskilled players whining on forums/twitter and giving them what they want. They want more comfortable gameplay, but they don't need it. More comfortable means less educative and less funny for everyone.
So please, if you listening to them, listen to us too. Please, don't kill your game by turning it into another World of Tanks, if you don't want your players to migrate there.
We ask you to return overtiered guns (at least +1 guns available for everyone) to let us have a choice between weapon and armor again.
We ask you to return full CPU from tier 6 (not from 4 as before) to let a players see various robot designs (and want to build/lease them).
The roboranking balance was perfect before denying overtiered guns at T1-T5, and we ask you to return it just as it was, protecting low-tiers (1-5) by CPU limit. We believe that middle tiers (6-9) should have full CPU to prepare players for Tier 10.
Respectully,
a Robocraft players.
Updates
June 26, 2015
I just blinked and saw the number changed to a full thousand and honestly I am staring at the screen like it might turn back into a smaller number if I look away. It is wild to think about that many people caring about cube placement and build mechanics when I started this just hoping for a handful of folks who felt the same way about the game balance.
Reached 1,000 supporters
June 26, 2015
June 24, 2015
I spent the last few hours reading through the comments again and it is honestly wild how many of us miss that deep level of engineering freedom we used to have before all these restrictions. I have been trying to organize all our points into a readable document for them because sending a scattered mess won't help anyone but it is just so much to process when I keep getting distracted by memories of my best builds from back in the day.
Reached 100 supporters
June 24, 2015
555 Comments
Progression through mistakes is vital in order to be a good player in Robocraft. Without seeing OT in some tiers, you both limit the building capabilities and self-learning from newer players. You can't learn how to swim without jumping in the water, can't you?
The endless possibilities of building a bot from scratch was what drew me to the game. If I wanted a competitive game with strict tier restrictions, I wouldn't go through the process of building a bot from scratch.
Removing overtiering seriously broke the game because undertiering is even bigger issue now. Adding CPU caps completely wrecked the creativity, Average armor requirement is not a bad idea but doesn't fix undertiering because there is no cpu requirement for the tiers.
Последнее обновление не позволяет создавать то что задумано изначально. До этого баланс был идеальный, ты строил только из того на что заработал, но на данном этапе, я не могу выйти в бой с тем комплектом на который я заработал.
I totally agree, a little while ago I built a speeder that is in t7, and it is very high cpu. Also, I am looking to build the paladin mkII by rosefall, and I would have very little room for modification, extra guns and such. Please listen to this petition. ORIGAMIGUY
bring back robocraft please
I like ROBOCRAFT!!!
Share this petition
Share this petition to help it reach more people.
Your share link
Couldn't copy automatically. Long-press to copy:
They actually listened to us and changed the balance back which feels surreal right now because I really thought they were going to ignore everything we laid out. I am honestly just so relieved that the building mechanics are finally being respected again and we can get back to actually …
July 23, 2015
Final supporters
Dear FreeJam!
We, the undersigned, want to provide you feedback about your Robocraft game and the its evolution.
First of all, we want to thank you for all the wonderful hours that we spent in the game.
From our point of view, Robocraft is a game about building, driving and fighting. Building is what makes your game so unique, and we like that your game requires both shooting and engineering skills which complement to each other. A player who can't shoot fast and accurately can compensate their disadvantage with building skill (let's call them 'engineers'), and a player who don't want to waste hours thinking about where to place cubes properly can compensate that through their marksmanship and reflexes (shooters).
As in any other online game, we have skilled minorities (engineers and shooters), who want to achieve an advantage by putting a lots of effort into their respective skill, and the rest of the players, who want to beat others without effort.
The last updates tips the balance towards more average players, cruelly limiting engineers' abilities to show their skill. I believe you do that in 'protection' of bad players from the good players (who reached level 100 and unlocked all modules). That's why you removed overtiered guns, and that's why you limited CPU at all tiers. But by doing that you are removing their motivation to increase building and shooting skills. It was dart having a single +3 plasma cannon who taught the author of this letter to look at the sky, it was T4 railer who taught him to use covers from the first tier, that was Solid SMG Brick who made him WANT to play and gain levels. Such types of players give others a 'survival challenge' and show them why they need to advance. Players leave a game NOT because of skilled minorities going down from T10, but because the game doesn't give them EMOTIONS anymore. They can disagree, but truth is that negative emotions are good for motivation, much better than boring and repetitive. It's boredom that kills enjoyment of a game and ultimately never playing it again, not frustration.
Also, the last updates dramatically decreaced the variety of robot at mid tiers. Drones, thruster sticks, landships, art-bots require a lots of CPU, good sleds should have overtiered guns etc etc etc. This makes players not ready for Tier 10 when they reach it, because they never saw the vehicle types that are now possible at Tier 10 only, and they have no experience in building and driving these robots. We can't see anything good in this, we don't want more unskilled players at Tier 10. We agreed that 1511 CPU at Tier 4 is 100% OP, but the nerf like this is impulsive and rash.
We also think the last changes makes the game slower and more boring, because without overtiered guns now we haven't got a choice between strong armor and firepower – instead, we are forced to use strong armor and weak guns. Kill fast or die fast – dynamic gameplay, that's what we want. That's what we had.
The last updates prove that you're listening to unskilled players whining on forums/twitter and giving them what they want. They want more comfortable gameplay, but they don't need it. More comfortable means less educative and less funny for everyone.
So please, if you listening to them, listen to us too. Please, don't kill your game by turning it into another World of Tanks, if you don't want your players to migrate there.
We ask you to return overtiered guns (at least +1 guns available for everyone) to let us have a choice between weapon and armor again.
We ask you to return full CPU from tier 6 (not from 4 as before) to let a players see various robot designs (and want to build/lease them).
The roboranking balance was perfect before denying overtiered guns at T1-T5, and we ask you to return it just as it was, protecting low-tiers (1-5) by CPU limit. We believe that middle tiers (6-9) should have full CPU to prepare players for Tier 10.
Respectully,
a Robocraft players.
Updates
June 26, 2015
I just blinked and saw the number changed to a full thousand and honestly I am staring at the screen like it might turn back into a smaller number if I look away. It is wild to think about that many people caring about cube placement and build mechanics when I started this just hoping for a handful of folks who felt the same way about the game balance.
Reached 1,000 supporters
June 26, 2015
June 24, 2015
I spent the last few hours reading through the comments again and it is honestly wild how many of us miss that deep level of engineering freedom we used to have before all these restrictions. I have been trying to organize all our points into a readable document for them because sending a scattered mess won't help anyone but it is just so much to process when I keep getting distracted by memories of my best builds from back in the day.
Reached 100 supporters
June 24, 2015
555 Comments
i agree i am a creative builder since the update creativity is nearly impossible and limits what you can and cant build which defeats the purpose of build drive fight all i see now is build a brick drive fight not rely fun fighting bricks i want to fight a hover pirate ship or a monster truck build not bricks
Progression through mistakes is vital in order to be a good player in Robocraft. Without seeing OT in some tiers, you both limit the building capabilities and self-learning from newer players. You can't learn how to swim without jumping in the water, can't you?
The endless possibilities of building a bot from scratch was what drew me to the game. If I wanted a competitive game with strict tier restrictions, I wouldn't go through the process of building a bot from scratch.
Removing overtiering seriously broke the game because undertiering is even bigger issue now. Adding CPU caps completely wrecked the creativity, Average armor requirement is not a bad idea but doesn't fix undertiering because there is no cpu requirement for the tiers.
Последнее обновление не позволяет создавать то что задумано изначально. До этого баланс был идеальный, ты строил только из того на что заработал, но на данном этапе, я не могу выйти в бой с тем комплектом на который я заработал.
I totally agree, a little while ago I built a speeder that is in t7, and it is very high cpu. Also, I am looking to build the paladin mkII by rosefall, and I would have very little room for modification, extra guns and such. Please listen to this petition. ORIGAMIGUY
bring back robocraft please
I like ROBOCRAFT!!!
Share this petition
Share this petition to help it reach more people.
Your share link
Couldn't copy automatically. Long-press to copy:
Petitions like this
Other petitions you might want to support
This petition won.
Scan to share
Anyone who scans this can sign the petition.
i agree i am a creative builder since the update creativity is nearly impossible and limits what you can and cant build which defeats the purpose of build drive fight all i see now is build a brick drive fight not rely fun fighting bricks i want to fight a hover pirate ship or a monster truck build not bricks