Fully understanding that Kabam is an entity relying on profits to succeed and grow, the undersigned would like to respectfully submit suggestions whereby Kabam could retain or regain the participation of players that have recently become discouraged with the Kabam game Kingdoms of Camelot in a manner that both satisfies the desires of the undersigned to have a fair and playable game, and recognizes Kabams need to make a profit.
We, the undersigned, feel that with its recent addition of Fey Spires and the Throne Room Kabam has priced Kingdoms Of Camelot out of the range that the average player is willing / able to afford to play and be competitive. The requirement of having to pay gems for an item to have a better chance to succeed at being crafted / enhanced / upgraded hugely favors players that are able to spend significant amounts of money on the game. This has resulted in many players becoming disenchanted with an enjoyable game and either reducing their play time or ceasing to play altogether. We understand that a game needs to evolve and grow to retain a following and gain new players, but when that evolution comes at a price of losing players it benefits neither the players or the company.
We would like to respectfully submit the following suggestions for Kabams consideration.
1) Game servers dedicated to “Kingdoms Of Camelot – Legacy” – servers that hosted a version of Kingdoms Of Camelot that pre-dated Fey Spires and the Throne Room. Having available servers where players could (through much time and effort) be ALMOST competitive with “big money” players would attract back some of the players that have given up on the current version of Kingdoms Of Camelot. This would allow Kabam to maintain its current player base while moving forward with the game on other servers – perhaps someday achieving a balance on the new version of the game that would encourage players of the legacy version to move to the new version.
2) A subscription model of Kingdoms Of Camelot that for a small monthly fee (suggested: $5.00 per month) would entirely level the playing field for all players by taking into account (but not limited to) some or all of the following suggestions:
a. Game currency (gems or other) obtained not by purchase (as players would already be paying a monthly fee) but by battle against wilds, barbarian camps, other players, etc. This would prevent "big money" players from having a pronounced advantage and would allow anyone willing to dedicate the time to be a force in the game.
b. A concept of “winning” the game. In its current form a domain becomes (for all intents and purposes) “dead” when one alliance achieves such total dominance that other players / alliances cannot compete (usually by said alliance being made up of "big money" players). One suggestion would be that when an alliance reaches a certain level of might they are declared the winners and rewarded with “prestige” items – things like banners and curtains (that could be used in any of the players domains) that are only available to domain conquerors, maybe special graphics for cities, etc. The domain could then be reset – without big money players having lost tons of money invested (because there are no "big money" players).
c. If not a concept of winning the game then setting player might caps on domains. A beginner’s domain might be limited to a might of 25 or 50 million. When a player reaches that might level they would be faced with the choice of not being able to train more troops, etc., or transferring their cities to an intermediate domain that is capped at a might of 100 million. If transferring cities to another domain is not possible then at least players would be able to choose their level of play by entering a domain that is might-capped at a level where they could be assured they were not going to be dominated by a "big money" player that they could never hope to compete with.
We thank you for your time and consideration in this matter. We would like to have a forum or other method where the implementation of these or other suggestions could be discussed, assuming the Kabaam would actually move forward with them and not simply consider them random game suggestions.
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