Jedi Knight: Dark Forces II Engine Source Code Release

Over the previous 10 years, the community behind Star Wars Jedi Knight: Dark Forces II has innovated and created game-play, scenarios, content, and more for the game within a limited set of tools, and we continue to do so today. Due to the continued interest from the community in the game, and the fact that the technology driving Jedi Knight has become obsolete in terms of usable technology for a modern video-game product, a release of the Jedi Knight executable binary source is in the best interest of both LucasArts and the Jedi Knight community. Companies like id Software (Wolfenstein, Doom, Quake) have helped begin a trend of releasing executable source for their products, once the source code is no longer commercially useful. Other companies like 3D Realms (Duke Nukem 3D, Shadow Warrior, and others) have embraced this practice, and as a result, they have become even more driven by their communities in their past and present products. We, the Jedi Knight community, hope to see LucasArts embrace this practice as well, allowing the community to flourish and create new things that have never before been possible.


Rich Whitehouse, a developer on the subsequent titles Jedi Knight II: Jedi Outcast and Jedi Knight: Jedi Academy, is creating this petition in accordance with the desires of many outspoken members of the Jedi Knight series communities. His personal web site is located at:




  • Samuel Martin I’ve heard around the internet that the source code is lost (in which case this petition has absolutely zero value). Any idea whether they HAVE it to release?

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    Karl Buhr, Brazil

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    2 years ago Comments: adMakt Thank you ever so for you blog post. Cool.
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    Drew Peterson, United States

    2 years ago Comments: I was impressed to hear about the release of JK-II source code with the dissolution of LucasArts, but my true love remains with JK-DF2. Making levels and scripts for it is what inspired me to become a successful software developer
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