Signatures 855 total
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101
Name: Keith Donnell on Apr 11, 2005State:Country:Comments:Flag
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102
Name: Stef Notebaard on Apr 11, 2005State:Country: NLComments:Flag
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103
Name: Adam Lech on Apr 11, 2005State:Country:Comments: I think this would be a great idea, as I am slowly getting to the lvls where I can finally do HNMs and Gods, and do not like the drama that fighting for HNMs causes. Hopefully if enough of us email SE with this idea we could get them to this idea into effect.Flag
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104
Name: Benjamin None on Apr 11, 2005State:Country: DEComments:Flag
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105
Name: Danijel Kucan on Apr 11, 2005State:Country: SEComments:Flag
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106
Name: Dan Picirillo on Apr 11, 2005State:Country:Comments: I am not yet of level to experience hnm, but the situation sounds like that of regular nm, only on an hnm level, which seems just inane. I think this idea is great because it eliminates a problem and utilizes some mobs that are previously untouched.Flag
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107
Name: Scott Alexander on Apr 11, 2005State:Country:Comments:Flag
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108
Name: Oscar Salmeron on Apr 11, 2005State:Country:Comments: I strongly agree with this petition.Flag
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109
Name: Donald Roberts on Apr 11, 2005State: MACountry: USComments:Flag
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110
Name: Robert Foster on Apr 11, 2005State:Country:Comments: i think this is a great idea. along with this, the drops from a NM should also be exclusive to the individual/party that initiated the fight so the "griefers" that KS and MPK DO NOT GET THE DROPS. LET ME REPEAT, DO NOT GET THE DROPS.Flag
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111
Name: Lauren Kerber on Apr 11, 2005State:Country: USComments:Flag
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112
Name: David Godfrey on Apr 11, 2005State:Country:Comments: This would also make it so you don't need a PS2 to pull HNM, and spawning HQ sounds to easy, maybe if you needed 3 NQ seals to spawn a HQ that would be a better ideaFlag
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113
Name: Jose Pelaez on Apr 11, 2005State:Country: USComments:Flag
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114
Name: Brian King on Apr 11, 2005State: FLCountry: USComments: I agree with these ideas and it would make it much more feasible and fair to a lot of players and linkshells.Flag
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115
Name: Jared Austin on Apr 11, 2005State:Country:Comments:Flag
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116
Name: James Puryear on Apr 11, 2005State:Country: USComments:Flag
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117
Name: Barry Greenwood on Apr 11, 2005State:Country:Comments: Please please please implement something to correct this problem. I love this game but these HNM's are the last bastion for me and the unfair nature is going to cost you a very loyal subscriber.Flag
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118
Name: Clifford Renfro on Apr 11, 2005State:Country:Comments:Flag
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119
Name: Louis Gilson on Apr 11, 2005State:Country: USComments:Flag
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120
Name: Richard Brasear on Apr 11, 2005State:Country:Comments:Flag
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121
Name: Joel Reid on Apr 11, 2005State:Country:Comments:Flag
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122
Name: Jayson Ehm on Apr 11, 2005State:Country: USComments: Please help make this game more enjoyable for ALL your players.Flag
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123
Name: Nick D on Apr 11, 2005State: CACountry: USComments:Flag
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124
Name: Jevon Houston on Apr 11, 2005State:Country: USComments:Flag
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125
Name: Norm Czaplicki on Apr 11, 2005State: NYCountry: USComments:Flag
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126
Name: Koos Janse on Apr 11, 2005State:Country: NLComments: Yes this would be a verry good idea , now everybody can get there end game gear , with still the satisfaction of getting it and working for it but dont have the time to camp HNM for weeks in a row. 2 Thumbs up !Flag
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127
Name: Matthew Coglianese on Apr 11, 2005State: ILCountry: USComments:Flag
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128
Name: Amanda Hestand on Apr 11, 2005State:Country: USComments:Flag
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129
Name: Audrey Verge on Apr 11, 2005State:Country: CAComments: I'm leader of a linkshell that is getting close to the level where we will be wanting to fight these. We would really love to be able to do this but with all the other linkshells, JP and NA alike, it seems unlikely we'll ever get the chance. Plus, a large number of my members are teenagers and people in their early 20s who have school or work and cannot stay up all hours of the night nor stay home during the day in order to claim one of these monsters. I don't care if the regular HNM that drop regular items are 21-24 hours, but the ones that drop rare/ex items should be forced spawns so everyone gets a chance. Even if the forced spawn requires some work, as long as the chance is there we would be very happy.Flag
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130
Name: Andrew Barrios on Apr 11, 2005State:Country:Comments: Maybe more then one Fafir item to be able to pop the Greater of the NM's or Maybe a Fafnir and a Adamantoise to pop either of the "HQ" NM's.Flag
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131
Name: Miki Yamada on Apr 11, 2005State:Country: USComments:Flag
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132
Name: Shaun Kramer on Apr 11, 2005State: WICountry: USComments:Flag
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133
Name: Matt Wells on Apr 11, 2005State:Country:Comments:Flag
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134
Name: Joshua Warhurst on Apr 11, 2005State: MACountry: USComments:Flag
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135
Name: Billy Morgan on Apr 11, 2005State:Country:Comments:Flag
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136
Name: Mark Magoon on Apr 11, 2005State: UTCountry: USComments:Flag
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137
Name: Craig Campbell on Apr 11, 2005State: TXCountry: USComments:Flag
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138
Name: Thomas Virzi on Apr 11, 2005State:Country:Comments: It's a great idea, however, instead of requiriging 1 'seal' to pop the larger NM, it should require 3-4 seals from the weaker version, otherwise the super rare abjs that drop off the HQ versions of these mobs will start to lose their value as it will be more easy to obtain themFlag
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139
Name: Will Murphy on Apr 11, 2005State:Country: USComments:Flag
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140
Name: Daysmel Muniz on Apr 11, 2005State:Country: USComments:Flag
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141
Name: Kirk Metcalfe on Apr 11, 2005State:Country: CAComments:Flag
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142
Name: Jaqi Adamek on Apr 11, 2005State:Country:Comments:Flag
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143
Name: James Williams on Apr 11, 2005State:Country: CAComments:Flag
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144
Name: Veronica Fernandez on Apr 11, 2005State:Country:Comments:Flag
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145
Name: Doug Kinn on Apr 11, 2005State: VACountry: USComments:Flag
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146
Name: Eric Sheris on Apr 11, 2005State:Country:Comments:Flag
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147
Name: Justin White on Apr 11, 2005State:Country:Comments:Flag
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148
Name: Steve Anonwhatlol on Apr 11, 2005State:Country:Comments:Flag
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149
Name: Ankur Nayyar on Apr 11, 2005State: CACountry: USComments:Flag
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150
Name: Kevin Carroll on Apr 11, 2005State:Country:Comments:Flag