Signatures 105 total
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1
Name: Kitrine on Nov 19, 2006Comments: We need GunZ changed. Let's hope this will do it~Flag
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2
Name: Saelis on Nov 19, 2006Comments: ;D I'm going for Suggestion one!Flag
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3
Name: Caleb Frey Aka Lightofgod on Nov 19, 2006Comments: first suggestion for meFlag
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4
Name: JESTER on Nov 19, 2006Comments: www.Annihilate.co.nr MOVIES APPS GAMES PORN YES ITS ILLEAGAL GGFlag
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5
Name: Dutch on Nov 19, 2006Comments: Why am I doing this >___> Not like it's going to work..Flag
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6
Name: Lukasz Guzik on Nov 19, 2006Comments: Yeah, we really need better hit counter, I really would like it a lot better if I can actually shoot someone and when it says HIT, I know that I actually HIT someone. Its really stupid, that you have to shoot the air (leading shots), and you really don't know if you actually HIT the person or not. In other games (example: Warrock or Ghost Recon---1st person shooters...when you aim at head and shoot, it hits them and you get a headshot)when you HIT you actually HIT. Thats why I recommend 1st suggestion. Please, change this! It would make the game experience a lot better, and I would actually enjoy the game more. Thank you,Flag
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7
Name: DeAngelo (kumorilastangel) on Nov 19, 2006Comments: This new Hit Detection system for GUNZ is the best idea i have heard in a long time...I hope this works...Flag
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8
Name: Anonymous on Nov 19, 2006Comments:Flag
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9
Name: Stephen Williams on Nov 19, 2006Comments: WE WANT A NEW HIT METER! kthnx :DFlag
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10
Name: MuffinMan on Nov 19, 2006Comments: this idea is teh uber pwnFlag
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11
Name: Anonymous on Nov 19, 2006Comments: keep it as it is we dont want MORE lag >.>Flag
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12
Name: Centrix on Nov 19, 2006Comments: Suggestion #1 is very good. Even though I made this petition its an idea by Saelin, so my vote counts :DFlag
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13
Name: Pokemon on Nov 19, 2006Comments: I'm used to the old one, but a new one will be far more useful.Flag
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14
Name: Esprite on Nov 19, 2006Comments: I support the first suggestion!Flag
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15
Name: Centrix on Nov 19, 2006Comments: Suggestion 2 can cause hackers to use Aimlock or whatever and shoot. but suggestion 1 is very goodFlag
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16
Name: Anonymous on Nov 19, 2006Comments: SuREFlag
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17
Name: Anonymous on Nov 19, 2006Comments: I'd like to go with your first suggestion.Flag
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18
Name: Haleygun on Nov 19, 2006Comments: although this wont work... nt first suggestion betterFlag
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19
Name: 1[Wo]ManArmy on Nov 19, 2006Comments: i like suggestion 1.. now you never know if you really hit some1.. and the hit sound is really stimulating.. if you kill some1 you wanna hear ping ping ping instead of silenceFlag
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20
Name: Letter_Y on Nov 19, 2006Comments:Flag
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21
Name: Anonymous on Nov 19, 2006Comments: Suggestion number one please.Flag
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22
Name: Anthony Meyers on Nov 19, 2006Comments: I like the first one. But not the second. Sorry.Flag
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23
Name: Cameron Aka X_WeSt on Nov 19, 2006Comments: yes please do this ^_^Flag
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24
Name: Deseas on Nov 19, 2006Comments: Sounds good, why not sign it I'm in.Flag
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25
Name: Anonymous on Nov 19, 2006Comments: Sounds good, why not sign it I'm in.Flag
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26
Name: Nick on Nov 19, 2006Comments: Option one; make the hit counter server sided!Flag
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27
Name: 8014u on Nov 19, 2006Comments:Flag
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28
Name: Aaron Beard on Nov 19, 2006Comments: yes this is a great idea i hate not knowing with the 200+ pingers!Flag
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29
Name: GarGar on Nov 19, 2006Comments: DOITDOITDOITDOIT! I don't care which one just DO IT.Flag
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30
Name: GarGar on Nov 19, 2006Comments: DOITDOITDOITDOIT! I don't care which one just DO IT.Flag
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31
Name: Melvin on Nov 19, 2006Comments: YA!Flag
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32
Name: Anonymous on Nov 20, 2006Comments: I agree.Flag
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33
Name: Gokul on Nov 20, 2006Comments: Not really, but who cares. If it works, it's good =)Flag
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34
Name: Gh☼st on Nov 20, 2006Comments: I prefer suggestion 1. Though I would rather have either suggestion implemented rather than keeping it the way it is. I say implement the suggestion and hold a week long test. You can even charge players to be a part of the test and give them some discounted virtual merchandise at the end of the test.Flag
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35
Name: Dividark on Nov 20, 2006Comments:Flag
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36
Name: Anonymous on Nov 20, 2006Comments: SureFlag
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37
Name: Clonage on Nov 20, 2006Comments: Lol Gunz Suck, GG!!!Flag
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38
Name: Amon on Nov 20, 2006Comments: hmm...Flag
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39
Name: TeRrEnCe McKeeL on Nov 20, 2006Comments:Flag
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40
Name: YYY- on Nov 20, 2006Comments:Flag
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41
Name: Grant Warman on Nov 20, 2006Comments: Great Idea!!!Flag
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42
Name: GOBZ_GOBZ on Nov 20, 2006Comments: The first suggestion is a smart one. This way, you know really soon whether your opponent is lagging and how much you have to lead shot to hit them. The second suggestion would be easier for everyon,e but unfair. The second one actually gives laggers a good advantage.Flag
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43
Name: Anonymous on Nov 20, 2006Comments:Flag
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44
Name: Christina on Nov 20, 2006Comments: PLEASE a knew hit counter =(Flag
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45
Name: Aditya Desai on Nov 20, 2006Comments: suggestion one best fits as a good solution to the current problem in gunz.Flag
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46
Name: Michael on Nov 20, 2006Comments: Chea, AMEN.Flag
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47
Name: Xallis on Nov 20, 2006Comments: Suggestion one please.Flag
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48
Name: Anonymous on Nov 20, 2006Comments: i want suggestion 1Flag
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49
Name: Anonymous on Nov 20, 2006Comments: i want suggestion 1Flag
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50
Name: Anonymous on Nov 20, 2006Comments: i want suggestion 1Flag