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Changes to the PVP system for Marvel Avengers Alliance

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3 IDEAS FOR PVP

OK. PVP needs change. And we are going to get it. I have been longing to post this idea for quite awhile, and I am REALLY excited if it is implemented. So here is how it goes:

1) A blacklist. You must be thinking. What kind of blacklist? Well, the banning of certain items, heroes and uniforms in PVP. For example, ban the Phoenix Flare, Scarlet Witch and Mockingbird, or WWII Captain America. These items/heroes/uniforms are unbalanced, and should be balanced or banned from PVP.

2) Challenges. I know that the new PVP system is providing an incentive for all players by giving them silver, gold, weapons, suits and even heroes. However, some people are complaining: "There's not enough EXP for PVP. I only do it because of 250 EXP, but other than that, I don't play PVP at all." Some games have Daily and Weekly Challenges that give items and EXP, why not implement them in this game as well? Examples might be:

Daily: Defeat an opponent in PVP with 3/4 of your Agent's health remaining.
Weekly: Get a triple overkill 2 times.

This type of challenges will not only allow users to gain more EXP, it also provides an incentive to play PVP. These challenges must be easy to complete for the Daily ones, and a tad bit hard for the Weekly ones, as it is more suited for the hardcore players.

3) Level balance. This one might be a little hard to implement. Everyone is complaining about battling people 20 levels higher than them, right? So the basic idea for this one is that before the battle, the average of the two agents' level is calculated and becomes what I like to call the 'benchmark'. From there, Agent Power Levels are adjusted accordingly and the hero bonuses as well (in case you didn't know, hero bonuses are also affected by the level of your agent). I can't provide an example for the hero bonus part, as it is hard to calculate, but for the part about adjusting Power Levels, let's use this one:

Let's say that two agents went up against each other, they're levels 165 and 172 respectively. So, the power levels of each team has to be adjusted to the benchmark. So 165+172 = 337 337/2 = 168.5 If the number has a .5, then we will round it up to the nearest whole number, in this case, is 169. So both Agents will be level 169 for that battle and the stats are set accordingly, as well as hero bonuses. This prevents unbalancing in the battles and ensures that both Agents are equally matched in Power Levels.

So, who wants this to be implemented? Say 'AYE'

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