| # | Name | Comments |
|---|
| 51 | Kiyoo | (^-^)b |
| 52 | john spellman | |
| 53 | john spellman | |
| 54 | leufroy on fenrir | im ballista pup lower recast would be better |
| 55 | Timothy Corlew | As a Puppetmaster and a 5 year player, i would like to see this be implimented. Thank you. |
| 56 | Vijitt | |
| 57 | Vijitt | |
| 58 | Anonymous | |
| 59 | Gregory Mauldin | Party dynamics can vary in 5 minutes, hindering our potential for flexibility for another 15 minutes. I fully support this proposed change. |
| 60 | Adam | Skeith - Quetzalcoatl Server |
| 61 | Lamount S. Thomas | I totally agree with this, even with the new heads we are still very limited for end games and other events due to this complication |
| 62 | Cartesius | Maybe 10 minutes is better anyway let's try it XD |
| 63 | Diexna | vote here, in petition that the Puppetmaster job in Final Fantasy XI, owned by Square Enix, should have the recast of the job ability, "Activate" lowered from 20 minutes, to 5 minutes.
The job is called "PuppetMASTER". We can only recast our puppet, that commonly dies, once per 20 minutes, unless we fully rest it before desummoning it.
By signing here, I am FOR an update of the Puppetmaster job, that lowers the Activate recast to 5 minutes. |
| 64 | Cahlum | please Square enix give us 5 or 10 min recast |
| 65 | Atiweb | The Automaton is 50% of our damage, sometimes more. A 20 minute recast is far too high for such a job defining ability. |
| 66 | rockboy | I agree but I think 5mins is a bit too fast maybe 10mins,and SMN got to pay MP for there pets that why they got a low recast. |
| 67 | Lucas King | I think this change would be very welcomed and would help the job become accepted. Besides, how can it hurt? |
| 68 | Austin | Server: Ramuh
Name: Sukoti
5 Minute cooldown on activate, {|Yes, please.|} |
| 69 | Austin | Server: Ramuh
Name: Sukoti
5 Minute cooldown on activate, {|Yes, please.|} |
| 70 | Austin | Server: Ramuh
Name: Sukoti
5 Minute cooldown on activate, {|Yes, please.|} |
| 71 | Ros | I think this a good idea that would make us far more flexible and useful for ingame events. I would also be interested in seeing spell casting timers lowered for automaton support spells only, as the current global recast timer makes it difficult for the automaton to prioritize cures, enfeebles, and status effect removing spells in dangerous situations. |
| 72 | Liana | Might as well! Twenty minutes is rather high in my honest opinion, I was thinking more along the lines of ten minutes normal and five minutes through merits. Let's hope! ^^ |
| 73 | Ben Miles | Shigaru- PUP41 @ Ifrit Server |
| 74 | Auraeon of Leviathan | 20 minutes is far too long to wait if your Automaton dies from AoE or from pulling hate. The entire job is based on this one feature, and if you have to go without it for 20 minutes, you essentially lose the essence of being a Puppetmaster. |
| 75 | Justin Janes | For a job that so heavily relies on its pet to perform competitively in battle the recast should not be such a potential hinderance. |
| 76 | André Fobbe | The inability to resummon the Job-defining part of the Job "Puppetmaster", should it die early, is very limiting. Unlike other jobs that utilize pet's, they can either quickly resummon their respective pet, or they can hold their own until they are able to resummon it. Puppetmaster, however, relies solely on it's Automaton to accomplish anything, thus a low reuse timer on the Job Ability "Activate" is important.
That being said, however, I find that even a 10 minute reuse timer on the Ability would be enough to satisfy the needs of this job in Final Fantasy XI. |
| 77 | Brad McCreedy | I would settle for 10 minutes, however 5 minutes would be wonderful. |
| 78 | Nicholas Lizardi | |
| 79 | Dan Miller | |
| 80 | Rodney Mitchell | Puppetmaster FTW!!!! |
| 81 | curtis lehman | garuda - avatario
72 pup |
| 82 | Anonymous | |
| 83 | Prothescar | Excellent. Needed. |
| 84 | Casey Kirt | Rhashan 54 pup on diablos i think the recast timer should be 5 min, was duoing last night and both pups died and we had to wait 12 min to start xping again i hate the current 20 min timer. please change it to 5 min. |
| 85 | Charles M. S. | |
| 86 | Nic Feyhl | Look into your heart~ |
| 87 | Anonymous | I agree |
| 88 | Anonymous | I agree |
| 89 | eclyptic | 5mins may be too short, 10mins would be perfect in my opinion^^ 20 mins too long for the dependency we have on our puppets |
| 90 | Matt | Been saying this from the start. Come on SE don't gimp our only JA that makes us useful! |
| 91 | Sentaru | Agreed |
| 92 | Xenorex | |
| 93 | Justin | |
| 94 | Micael Thorman | |
| 95 | Neolao | |
| 96 | Scott Amidon | The 20 minute recast time does not do the job justice with the fact that emphasis is on the pet not the master. |
| 97 | Steponme | >_>; |
| 98 | order | |
| 99 | Tyrone | |
| 100 | Mulaflaga | I agree with this pentition I demand lowering in Activation |